Small City: Agōz-nofo̠ku Ski̽ Hadfow

Agōz-nofo̠ku Ski̽ Hadfow

Agōz-nofo̠ku Ski̽ Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceWokki̽k Moot
RegionMunska Nëbës Woods
Founded1616
Community LeaderLord Vumzec
Area11 km2 (4 mi2)
Average Yearly Temp10°C (50°F)
Average Elevation3730 m (12237 ft)
Average Yearly Precipitation150 cm/y (59 in/y)
Population2765
Population Density251 people per km2 (691 people per mi2)
Town AuraElven High Magic
Naming
Native nameAgōz-nofo̠ku Ski̽ Hadfow
Pronunciation/ˈagoːz/ /noˈfo̠ku sci̽/
Direct Translation[dentist] [upper class]
Translation[Not Yet Translated]

Agōz-nofo̠ku Ski̽ Hadfow (/ˈagoːz/ /noˈfo̠ku sci̽/ [dentist] [upper class]) is a subtropical Small City located in the Wokki̽k Moot of the Rosid.

The name Agōz-nofo̠ku Ski̽ Hadfow is derived from the Sylvin language, as Agōz-nofo̠ku Ski̽ Hadfow was founded by Më̂f̄ Yó̄y 'Romeo Morale' Ménvé̄ Da̋ń̄b Yä̌, who was culturaly Wood Elf.

Climate

Agōz-nofo̠ku Ski̽ Hadfow has a yearly average temperature of 10°C (50°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -5°C (23°F). Agōz-nofo̠ku Ski̽ Hadfow receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Agōz-nofo̠ku Ski̽ Hadfow covers an area of nearly 11 km2 (4 mi2), and an average elevation of 3730 m (12237 ft) above sea level.

Overview

Agōz-nofo̠ku Ski̽ Hadfow was founded durring the early 17th century in early winter of the year 1616, by Më̂f̄ Yó̄y 'Romeo Morale' Ménvé̄ Da̋ń̄b Yä̌. The establishment of Agōz-nofo̠ku Ski̽ Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Agōz-nofo̠ku Ski̽ Hadfow was built using the conventions of Wood Elf durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Agōz-nofo̠ku Ski̽ Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Agōz-nofo̠ku Ski̽ Hadfow is is constructed arround a series of crampt cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Unfortuantly, these failry decent fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Agōz-nofo̠ku Ski̽ Hadfow is like a look into a broken heart which long ago fell to corruption. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need… unless of course, they would be an easy target for some robbery. The city has truly fallen to evil.

Civic Infrastructure

Agōz-nofo̠ku Ski̽ Hadfow possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Agōz-nofo̠ku Ski̽ Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Agōz-nofo̠ku Ski̽ Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Agōz-nofo̠ku Ski̽ Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Agōz-nofo̠ku Ski̽ Hadfow's parks.

Agōz-nofo̠ku Ski̽ Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Agōz-nofo̠ku Ski̽ Hadfow.

Agōz-nofo̠ku Ski̽ Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Agōz-nofo̠ku Ski̽ Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Agōz-nofo̠ku Ski̽ Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Agōz-nofo̠ku Ski̽ Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Agōz-nofo̠ku Ski̽ Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Agōz-nofo̠ku Ski̽ Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Agōz-nofo̠ku Ski̽ Hadfow's public wards, blessings, and other arcane systems.

Agōz-nofo̠ku Ski̽ Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Agōz-nofo̠ku Ski̽ Hadfow's grid is powered by a god's will and kindness.

Agōz-nofo̠ku Ski̽ Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Agōz-nofo̠ku Ski̽ Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Agōz-nofo̠ku Ski̽ Hadfow's natural decorations nor waterways.

Agōz-nofo̠ku Ski̽ Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Agōz-nofo̠ku Ski̽ Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Agōz-nofo̠ku Ski̽ Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Agōz-nofo̠ku Ski̽ Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Agōz-nofo̠ku Ski̽ Hadfow every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Living Topiary near Agōz-nofo̠ku Ski̽ Hadfow are known to be more aggressive than normal.

Agōz-nofo̠ku Ski̽ Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves destroying a prepared ritual vessel to channel Wild Magic energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 5
  • Farmers: 8
  • Farm Laborer: 15
  • Hunters: 9
  • Milk Maids: 7
  • Ranchers: 3
  • Ranch Hands: 7
  • Shepherds: 6
    • Farmland: 11225 m2
    • Cattle and Similar Creatures: 691
    • Poultry: 8295
    • Swine: 553
    • Sheep: 27
    • Goats: 5
    • Horses, Mounts, and Beasts of Burden: 276

Craftsmen

  • Arms and Toolmakers: 5
  • Blacksmiths: 6
  • Bookbinders: 3
  • Buckle-makers: 3
  • Cabinetmakers: 6
  • Candlemakers: 9
  • Carpenters: 8
  • Clothmakers: 7
  • Coach and Harness Makers: 2
  • Coopers: 6
  • Copper, Brass, Tin, Zinc, and Lead Workers: 3
  • Copyists: 2
  • Cutlers: 2
  • Fabricworkers: 6
  • Farrier: 19
  • Furriers: 1
  • Glassworkers: 9
  • Gunsmiths: 6
  • Harness-Makers: 2
  • Hatters: 5
  • Hosiery Workers: 1
  • Jewelers: 3
  • Leatherwrights: 6
  • Locksmiths: 2
  • Matchstick makers: 4
  • Musical Instrument Makers: 3
  • Painters, Structures and Fixtures: 3
  • Paper Workers: 4
  • Plasterers: 3
  • Pursemakers: 4
  • Roofers: 2
  • Ropemakers: 2
  • Rugmakers: 2
  • Saddlers: 5
  • Scabbardmakers: 6
  • Scalemakers: 2
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 2
  • Shoemakers: 2
  • Soap and Tallow Workers: 8
  • Tailors: 19
  • Tanners: 3
  • Upholsterers: 3
  • Watchmakers: 3
  • Weavers: 8
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 3
  • Booksellers: 4
  • Butchers: 6
  • Chandlers: 6
  • Chicken Butchers: 8
  • Entrepreneurs: 2
  • Fine Clothiers: 7
  • Fishmongers: 6
  • Florists: 1
  • Potion Sellers: 4
  • Resellers: 12
  • Spice Merchants: 3
  • Wine-sellers: 5
  • Wheelwright: 4
  • Woodsellers: 2

Service workers

  • Bakers: 14
  • Barbers: 11
  • Coachmen: 3
  • Cooks: 11
  • Doctors: 5
  • Gamekeepers: 4
  • Grooms: 2
  • Hairdressers: 11
  • Healers: 7
  • Housekeepers: 8
  • Housemaids: 13
  • House Stewards: 7
  • Inns: 2
  • Laundry maids: 4
  • Maidservants: 10
  • Nursery Maids: 5
  • Pastrycooks: 9
  • Restaurateur: 10
  • Tavern Keepers: 12

Specialized Laborer

  • Ashworkers: 3
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 5
  • In-Town Couriers: 6
  • Long Haul Couriers: 6
  • Dockyard Workers: 5
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 7
  • Millers: 6
  • Miners: 6
  • Oilmen and Polishers: 4
  • Postmen: 5
  • Pure Finder: 3
  • Skinners: 9
  • Sugar Refiners: 1
  • Tosher: 4
  • Warehousemen: 8
  • Watercarriers: 5
  • Watermen, Bargemen, etc.: 8

Skilled Laborers

  • Accountants: 3
  • Alchemist: 4
  • Clerk: 5
  • Dentists: 2
  • Educators: 7
  • Engineers: 4
  • Gardeners: 2
  • Mages: 2
  • Plumbers: 2
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 2
  • Bankers: 3
  • Civil Clerks: 6
  • Civic Iudex: 3
  • Consultants: 1
  • Exorcist: 6
  • Fixers: 3
  • Kami Clerk: 5
  • Landlords: 5
  • Lawyers: 3
  • Legend Keepers: 4
  • Militia Officers: 25
  • Monks, Monastic: 8
  • Monks, Civic: 8
  • Historian, Oral: 6
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 6
  • Priests: 12
  • Rangers: 3
  • Rat Catchers: 4
  • Scholars: 4
  • Spiritualist: 5
  • Slayers: 1
  • Storytellers: 9
  • Military Officers: 9

Cottage Industries

  • Brewers: 9
  • Comfort Services: 10
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 7
  • Needleworkers: 10
  • Potters: 4
  • Preserve Makers: 7
  • Quilters: 3
  • Seamsters: 14
  • Spinners: 8
  • Tinker: 3
  • Weaver: 7

Artists

  • Actors: 2
  • Architects: 1
  • Bards: 4
  • Costumers: 1
  • Dancers: 3
  • Drafters: 1
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 2
  • Musicians: 8
  • Painters, Art: 1
  • Playwrights: 2
  • Sculptors, Art: 2
  • Wood Carvers: 10
  • Writers: 11

Produce Industries

  • Butter Churners: 9
  • Canners: 8
  • Cheesmakers: 10
  • Ice Merchants: 1
  • Millers: 5
  • Picklers: 4
  • Smokers: 3
  • Stockmakers: 3
  • Tobacconists: 4
  • Tallowmakers: 6

965 of Agōz-nofo̠ku Ski̽ Hadfow's population work within a Foundational Occupation.

1662 of Agōz-nofo̠ku Ski̽ Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 138 (5%) are noncontributers.

Points of Interest

POI

History

The the a pair of gloves of Wild Magic, an a pair of gloves imbued with potent amounts of Wild Magic energies was created near Æyo Emàsû Kâchyâ by in time immemorial, reportedly some time during the late 2nd century.

History